A downloadable game for Windows and macOS

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Welcome to the "Totally Professional Research Crew". You're tasked with plumbing the unknown depths for their vast and mysterious riches - mostly consisting of hastily cobbled together resources and dastardly enemies.

Fight the good fight against questionable controls and even worse design decisions in this harrowing tale of the enduring spirit of man. 

EELS

Every dive is procedurally generated so it's always a unique blend of awful experience!

Roll your eyes at the engaging and expertly woven together narrative.

DID WE MENTION EELS

Upgrade your sub to make the game actually kinda fun. Turbo speed makes everything better. Bring glorious light to the depths with the super awesome beam upgrade!

SO MANY EELS

Made in under a week for the Brackeys Game Jam 2018 using no Asset packs

Made using: Unity 2018, Aseprite, Ableton, Discord

The G-Team: Redpool (Design, Writing, UI, Polish), Fobri (Code, Procedural Generation, Mechanics), Penca53 (Code, Dialogue, Misc.), Babipoki (Art, all the art!)

StatusPrototype
PlatformsWindows, macOS
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorRedpool
GenreAdventure
Tags2D, Arcade, Exploration, Funny, Narrative, Pixel Art, underwater

Download

Download NowName your own price

Click download now to get access to the following files:

DIVE [WIN] 1.1 37 MB
DIVE [MAC] 1.1 39 MB
DIVE [WIN] 1.0 37 MB

Development log

Comments

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I don't know if you guys plan to update the game, but here's some feedback:

  • Mood of the game was well done.
  • Controls are a bit confusing. I would have gone for W-up, S-down, A-left, D-right and I also thought that I was supposed to return back to the surface.
  • It states new game instead of continue on the main menu, after you have already played the game before. Also the buttons on the main menu are really small.
  • You can only pause on the surface and not underwater.
  • The energy just decreases at a constant rate regardless of whether you move normal or turbo or not at all.
  • Instead of having a narrow area underneath the boat were the objects spawn on load, spawn objects around the submarine (outside of the screen) depending on the depth. You can also just move outside of the area, avoid all the enemies and get to your desired depth.
  • When flipping, the sub and torch flip seperate from each other. Also you can "dive" to a positive depth.
  • There was no win screen or something, when you dare to buy the upgrade.

Source files location: https://github.com/Fobri/DIVE-source

Note: We used unity collab so I just uploaded everything there right now.